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mmoBro v1 beta

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  #191 (permalink)  
Old 11-04-2009, 12:39 AM
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Originally Posted by drin View Post
hmmm flushed the dns, cleared win7 cache, and firefox's cache and I'm still getting nothing. Ugh. Perhaps I'll just have to wait.
mmobro.com mmoBro • Index page

would work temporary use.
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  #192 (permalink)  
Old 11-04-2009, 09:24 PM
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Thanks ABC,
I noticed with 1.2.3, bandage seems to clash with pick up, it works fine with 1.2.2
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  #193 (permalink)  
Old 11-04-2009, 09:31 PM
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did you set the cast time for it in your class file?
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  #194 (permalink)  
Old 11-05-2009, 12:14 AM
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there's already a cast time set for bandage by default (using one of the predefined classes)
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  #195 (permalink)  
Old 11-05-2009, 06:55 AM
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Default Mmobrov1.2.3

Wat does DP stand for when your creating a skill????
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  #196 (permalink)  
Old 11-05-2009, 10:09 AM
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Originally Posted by bdabraham View Post
Wat does DP stand for when your creating a skill????
im pretty sure its the energy needed to cast the skill
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  #197 (permalink)  
Old 11-05-2009, 01:57 PM
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Quote:
Originally Posted by junkie View Post
Thanks ABC,
I noticed with 1.2.3, bandage seems to clash with pick up, it works fine with 1.2.2
in v1.2.3 there is an experimental "detect casting" the issue comes from the animation time on you performing the spell. I'll be added a use advanced skill casting detection for this which should resolve the issue.

Quote:
Originally Posted by drin View Post
did you set the cast time for it in your class file?
Cast time is ignored in v1.2.3

Quote:
Originally Posted by junkie View Post
there's already a cast time set for bandage by default (using one of the predefined classes)
above.

Quote:
Originally Posted by bdabraham View Post
Wat does DP stand for when your creating a skill????
DP isn't implemented but it is the amount of DP that is needed to cast the spell. (not mana points, not health point, Draeva points (or something else the third bar that says DP).

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Originally Posted by junkie View Post
im pretty sure its the energy needed to cast the skill
I don't know what DP stands for. shrug
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  #198 (permalink)  
Old 11-05-2009, 05:56 PM
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DP = Divine Points
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  #199 (permalink)  
Old 11-05-2009, 07:44 PM
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Quote:
Originally Posted by abc 123 View Post
in v1.2.3 there is an experimental "detect casting" the issue comes from the animation time on you performing the spell. I'll be added a use advanced skill casting detection for this which should resolve the issue.

Just checking, the advanced skill casting, is that for 1.2.4 + ?

thanks
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  #200 (permalink)  
Old 11-05-2009, 10:44 PM
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Was just wondering exactly how the radius works, is the distance of the radius on meters ingame or the cords?
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